FIFE community & development blog







Zero Projekt - English news: Progress update

Again, we have some news to report about our cRPG project "Zero - Was vom Morgen blieb". Since the last news roundup, we developed quite some things and improved our framework - because of that and because we don't want to stall again in terms of showing you our progress, we'd give you this little summary including a new screencapture.


Zero now supports multiple languages - by using GNU gettext

Latest features:
  • Implementation of a localisation System (GNU gettext)
  • Refactorisation of the Drag'n Drop system ("real" Drag'n Drop is now available)
  • Refactorisation of the inventory system (e. g. slot and ammo organisation)
  • Refactorisation of the map geometry ("nicer" hexfields etc.)
  • Trigger prototypes for ambient sound, hiding / showing roofs and elevations etc.

Zero-Projekt: feature demo (sound, combat, drag'n drop, ruleset, localisation) [*.ogg, ~ 80 MB]
(best viewed with VLC)

Zero Projekt - English news: A small hunting party….

By testing some things in terms of AI, we created some funny routines and decided to add them to the testmap.

Now the player really has to hurry to earn some exp, because two allied friends joined him - seeking for zombies and kills, too.

The result was that we had to increase the zombie count on the map - as well as reduce the range of the HK G33, but it is still funny as hell.  Grin

Here are some impressions of the fights:


The player tries to separate from the group to earn some exp to gain at least one level-up


We all know it ... the wasteland can be rough sometimes ... 3 vs 1


The scout already battles the enemy - reinforcements are on route.


Regards,
the Zero-Projekt team

Zero Projekt - English news: New day, new news :D

Today, we'd like to show you a small ingame video which is about the current combat in Zero.

As you might know, we prepared a map with some enemies to test our ruleset and combat - as well as AI and the turn-based combat.

For now we have implemented ruleset combat for the player - so damage calculation and enemy defense are made according to our rules. Both the npcs and the pc have a full featured statistic already - now we have to process the data step by step.

The AI isn't reacting that much for now - it just waits for the player to roll the proper dices for a kill :-P

But we make good progress - this combat was very simpler a few days before.

Have fun Smiley


Here you can grab a higher quality video:

DOWNLOAD ~27MB MPG-File

Regards
the Zero-Projekt team